![]() Instead I would rather spend my time working on one fully-realized sculpture. or trial. (Let's see if the grass is indeed greener on the other side)įor this project I've decided not to do 30 individual, experimental 'learning' sculpts, like a daily challenge set-up. ![]() So I guess it's time I give it another try. Also the sculpts I see other artists create with ZBrush are incredible. However, Zbrush is still very much the industry standard, and some studios list it as a requirement in their job postings. A couple of weeks into that sculpting class, I discovered Autodesk Mudbox, and I instantly liked it's camera, it's UI, and especially it's price tag, so haven't touched Zbrush in years. I never clicked with the user interface and the camera controls. I learned a little bit of ZBrush back at art school, but I didn't liked it all that much. For this project I'm going to attempt to re-learn ZBrush, and sculpt something cool for my portfolio in under 30 days.
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